Run-time Environments
Status
We have covered the front-end phases
Lexical analysis
Parsing
Semantic analysis
Next are the back-end phases
Code generation
Optimization
Register allocation
Instruction scheduling
In this course, we will examine code generation
Run-time Environments
Before discussing code generation, we need to understand what we are trying to generate
There are a number of standard techniques for structuring executable code that are widely used.
Standard Way:
- Code
- Stack
- Heap
Run-Time Organization Outline
Management of run-time resources
Correspondence between static (compile-time) and dynamic (run-time) structures
Storage organization
Run-time Resources
Execution of a program is initially under the control of the operating system (OS)
When a program is invoked:
The OS allocates space for the program
The code is loaded into part of this space
The OS jumps to the entry point of the program, that is, to the beginning of the “main” function
Program Memory Layout
Notes
By tradition, pictures of run-time memory organization have:
Low addresses at the top
High addresses at the bottom
Lines delimiting areas for different kinds of data
These pictures are simplifications
- For example, not all memory need be contiguous
Organization of Code Space
Usually, code is generated one function at a time; the code area has the form:
Careful layout of code within a function can improve instruction-cache utilization and give better performance
Careful attention in the order in which functions are processed can also improve instruction-cache utilization
Organization of Code Space
What is Other Space?
Holds all data needed for the program’s execution
Other space is data space
A compiler is responsible for:
generating code
orchestrating the use of the data area
An interpreter is responsible for:
Executing the code directly
Orchestrating the use of the (run-time) data
Code Execution Goals
Two main goals:
Correctness
Speed
Most complications in code generation come from trying to be fast as well as correct
Assumptions about Flow of Control
- Execution is sequential; at each step, control is at some specific program point and moves from one point to another in a well-defined order
- When a procedure is called, control eventually returns to the point immediately following the place where the call was made
- Question: do these assumptions always hold?
Language Issues that Affect the Compiler
Can procedures be recursive?
What happens to the values of the locals on return from a procedure?
Can a procedure refer to non-local variables?
How are parameters to a procedure passed?
Can procedures be passed as parameters?
Can procedures be returned as results?
Can storage be allocated dynamically under program control?
Must storage be deallocated explicitly?
Activations
An invocation of procedure \(P\) is an activation of \(P\)
The lifetime of an activation of \(P\) is:
All the steps to execute \(P\)
Including all the steps in procedures that \(P\) calls
Lifetimes of Variables
The lifetime of a variable \(x\) is the portion of execution in which \(x\) is defined
Note that:
Lifetime is a dynamic (run-time) concept
Scope is (usually) a static concept
Activation Trees
Assumption (2) requires that when \(P\) calls \(Q\), then \(Q\) returns before \(P\) does
Lifetimes of procedure activations are thus either disjoint or properly nested
Activation lifetimes can be depicted as a tree
Example 1
Class Main {
g() : Int { 1 };
f() : Int { g() };
main() : Int { {g(); f();} };
};
Example 2
Class Main {
g() : Int { 1 };
f(x : Int) : {
if x = 0 then g() else f(x - 1) fi
};
main() : Int { {f(3);} };
};
- What is the activation tree for this example?
Notes
The activation tree depends on run-time behavior
The activation tree may be different for every program input
Since activations are properly nested, a (control) stack can track currently active procedures
push information about an activation at the procedure entry
pop the information when the activation ends, that is, at the return from the call
Example
Class Main {
g() : Int { 1 };
f() : Int { g() };
main (): Int { {g(); f();} };
};
Example
Class Main {
g() : Int { 1 };
f() : Int { g() };
main (): Int { {g(); f();} };
};
Example
Class Main {
g() : Int { 1 };
f() : Int { g() };
main (): Int { {g(); f();} };
};
Example
Class Main {
g() : Int { 1 };
f() : Int { g() };
main (): Int { {g(); f();} };
};
Example
Class Main {
g() : Int { 1 };
f() : Int { g() };
main (): Int { {g(); f();} };
};
Revised Memory Layout
Activation Records
The information needed to manage a single procedure activation is called an activation record (AR) or a stack frame
If a procedure \(F\) calls \(G\), then \(G\)’s activation record contains a mix of information about \(F\) and \(G\)
What is in \(G\)’s AR when \(F\) calls \(G\)?
\(F\) is “suspended” until \(G\) completes, at which point \(F\) resumes.
\(G\)’s AR contains information needed to resume execution of \(F\)
\(G\)’s AR may also contain:
\(G\)’s return value (needed by \(F\))
Actual parameters to \(G\) (supplied by \(F\))
Space for \(G\)’s local variables
The Contents of a Typical AR for \(G\)
Space for \(G\)’s return value
Actual parameters
(Optional) Control link, a pointer to the previous activation record
(Optional) Access link for access to non-local names; points to the AR of the function that statically contains \(G\)
Machine status prior to calling \(G\)
return address, values of registers, and program counter
local variables
Other temporary values used during evaluation
Example 2 Revisited
Code
Class Main { g() : Int { 1 }; f(x : Int) : { if x = 0 then g() else f(x - 1) (**) fi }; main() : Int { {f(3); (*)} }; };
AR for
f
Stack After Two Calls to f
Stack After Second Call to f
Returns
Notes
main
has no argument or local variables and returns no result; its AR is not interesting(*)
and(**)
are return addresses (continuation points) of the invocations off
The return address is where execution resumes after a procedure call finishes
This is only one of many possible AR designs
The Main Point
The compiler must determine, at compile-time, the layout of activation records and generate code that correctly accesses locations in the activation record
Key point: the AR layout and the code generator must be designed together
Discussion
The advantage of placing the return value first in an AR is that the caller can find it at a fixed offset from its own AR
There is nothing special about this run-time organization
Can rearrange order of frame elements
Can divide caller/callee responsibilities
An organization is better if it improves execution speed or simplifies code generation
It is beneficial for a compiler to hold as much of the AR as possible in registers
Storage Allocation Strategies for Activation Records
Static Allocation (Fortran 77)
Storage for all data objects is laid out at compile time
Can only be used if the size of data objects and constraints on their position in memory can be resolved at compile time
Recursive procedures are restricted since all activations of a procedure must share the same locations for local names
Storage Allocation Strategies for Activation Records
Stack Allocation (Pascal, C)
Storage is organized as a stack
Activation record pushed when activation begins and popped when it ends
Cannot be used if the values of local names must be retained when the evaluation ends or if the called invocation outlives the caller
Heap Allocation (Lisp, ML)
Activation records may be allocated and deallocated in any order
Some form of garbage collection is needed to reclaim free space
Globals
All references to a global variable point to the same object; a global cannot be stored in an activation record
Globals are assigned a fixed address once; variables with fixed addresses are “statically allocated”
Depending on the language, there may be other statically allocated values
Memory Layout with Static Data
Heap Storage
A value that outlives the procedure that creates it cannot be kept in the activation record
Languages with dynamically allocated data use a heap to store dynamic data
Review of Runtime Organization
The code area contains object code; for most languages, fixed size and read only
The static area contains data (not code) with fixed addresses; fixed size my be readable or writable
The stack contains an AR for each currently active procedure; each AR usually has a fixed size
The heap contains all other data
Notes
Both the heap and the stack grow
We must take care so that they do not grow into each other
Solution: start the heap and the stack at opposite ends of memory and let them grow towards each other
Memory Layout with Heap
Data Layout
Low-level details of computer architecture are important in laying out data for correct code and maximum performance
One of these concerns is data alignment
most modern machines are 32 or 64 bit; this defines a word
data is word-aligned if it begins at a word boundary
Most machines have some alignment restrictions
Summary
Management of run-time resources
Correspondence between static (compile-time) and dynamic (run-time) structures
Storage organization